Arrows of Salvation - Chapter 1
A downloadable game for Windows and Android
Today is your first day as a castle guard or is it. This is the chapter 1 of a grand adventure.
There about 30m-1h of game play for chapter 1.
Controls (android):
RPGMaker default controls are a bit unintuitive. To cancel something or access the menu you need to tap with two fingers but slightly distant from one another.
This is the first project I ever done with RPG makerMV. It was mostly done has a proof of concept. It's currently use mostly default RPGmaker MV asset.
WIP:
- Chapter 2
- Autobattle
Plugin & asset use:
Mobile controls by Pheonix KageDesu (Basic version) https://kdworkshop.net/plugins/mobivle-controls
Yangfly battle core, animation, menu and a lot more.
Monster image:
- Most ennemies: https://forums.rpgmakerweb.com/index.php?threads/thalzons-battlers-and-faces.49/
- Goblin: https://forums.rpgmakerweb.com/index.php?threads/hayahays-mz-resource-repository...
Status | Released |
Platforms | Windows, Android |
Author | jackGameTips |
Genre | Role Playing |
Made with | RPG Maker |
Tags | JRPG, RPG Maker |
Code license | Artistic License 2.0 |
Average session | About an hour |
Languages | English |
Inputs | Keyboard, Mouse, Gamepad (any) |
Download
Install instructions
For windows: Unzip the file where you wanna play it, then in the folder run game.exe
Development log
- 1 Year release update! Added bust generated using SD.Dec 17, 2022
- Mini update (Dec. 10 2022)Dec 10, 2022
- Chap. 1: Ready :) (v0.25 - 28 nov. 2022)Nov 28, 2022
- The 1 years ago I started that thing update (v0.24 sept 2022)Sep 19, 2022
- After a long break, why not update !Jul 24, 2022
- What I've learn after 2 months of playing around with MV.Dec 17, 2021
Comments
Log in with itch.io to leave a comment.
I think you should adjust the hit rate or something, I'm really tired of seeing all my hits went poop, seriously
Thanks for playing, I'll adjust it for future release.
Hit rate right now should be around 90-95% for most character but the evasion rate of monster differt wildly, Most monster only have 5% evasion except for fairies who usally have high evasion rate (40%+).
I'm thinking of changing it to allow multiple hit when character attack depending on their weapon profeciency and level instead, So missing will happen less since character would attack more often.